Tuesday, December 28, 2010

Paranormal.

I telepathically sense that this Cornell study was fraudulent and, as I concentrate hard on the future, yes, I'm beginning to feel, I'm beginning to feel that he ain't gonna collect the Randi prize. I had that feeling before and I had always been correct - I must be psychic. Take that, believers in paranormal.

Saturday, December 25, 2010

Updated The Polynomial's page

See new screenshots.
You can now buy with pay-what-you-want model. I may raise the minimum price later if it works badly.

All operating systems for everyone; pay what you want sale.

Hello everyone,

I have changed the (private) product download page for paying customers to let you download The Polynomial for any operating system regardless of which operating system you bought it for originally. You may have bought it for Windows, and now you can play it native on Linux or OS X without buying it the second time.

Also, I'm currently working on experimental pay-what-you-want sale! The minimum price is $3 (any lower and I would feel you are supporting payment processing companies too much, which are not the cause that you'd want to donate your money to, I suppose)

The scripts are ready but I am still working on the design.


You can just buy it through this blog post for now:





The price is in USD , without VAT, and minimum is $2.99.

(to be honest i'm really curious if anyone will buy it through blog post before i work on all that fancy design for sales page)

Wednesday, December 22, 2010

The Polynomial is at 50% off on Steam till January 2

If you missed the 75% off sale, you can still get it for relatively cheap at 50% off.

Tuesday, December 21, 2010

Christmas Sale.

The Polynomial is at 75% off on Steam! Only 2.5$

Also includes new Christmas-themed level and extra sound track:



I'm too bloody tired to make Christmas sale on my own website today.

Saturday, December 18, 2010

If you have some problems running The Polynomial

Go here
[Also, make sure that your card meets system requirements]

Wednesday, December 8, 2010

Long overdue server move.

Moved my site to more powerful server, and a new domain name ( dmytry.com ). I'm going to move the blog as well. I hope google pagerank is transferred correctly. Would be awful to lose my pagerank for game related searches.

Tuesday, November 2, 2010

Softonic: if you bought The Polynomial there, CONTACT ME IMMEDIATELY.

Hello guys,

If any of you bought The Polynomial from this site:

http://polynomial.en.softonic.com/

please contact me immediately by email or skype ! (Don't buy it from Softonic! Only use publishers linked from my official game page! (Steam and Plimus))

Wednesday, October 27, 2010

Linux release of (full) The Polynomial : Space of the music.

You can buy it here . Let me know if you have any problems. And sorry for the delay.

Wednesday, October 20, 2010

Review copies of The Polynomial.

If you want a review copy of The Polynomial, please mail me from the official mail address of the website or magazine that you are publishing on, or provide one, to send the key to. Understandably, I cannot send key to someone@gmail.com who says he represents Big Important Gaming Magazine. More than one person requesting for same 'zine in this way is funny too.

Thanks.

Monday, October 18, 2010

ATI's triple buffering

I investigated the triple buffering issue. The conclusions are:
  1. ATI itself recommends to turn off triple buffering if you experience any issues. I'm quoting directly: "However using Triple Buffering may cause problems for graphics cards with lower Video RAM, so disable this option if you’re experiencing problems such as mouse or input lag".
  2. When a big-name game gets those issues, ATI adds a "profile" to the driver to silently disable Triple Buffering for that game. Games use a wide variety of rendering techniques, and ATI's Triple Buffering implementation is known to be incompatible with many games; for those that are popular, it is silently disabled by the driver.
  3. It is not possible for the game itself to disable Triple Buffering (the driver does not provide a way to).
  4. While searching for any technical documentation it became apparent that ATI is far more interested in publishing marketing articles about benefits of TB than technical documentation. (fairly inaccurate articles, I must add, but this is normal for marketing)
  5. As a technical feature, TB is very unimportant, it's effect on the final images is minimal (when compared to plain vsync on). But as marketing buzzword, it is well utilized.
  6. TB's real purpose is to make framerates higher than display framerate appear to be useful somehow, as to provide perceived incentive to buy hardware which is over-specced for the games that their customer plays (i.e. to make gamers want their games at hundreds fps despite the fact that most games update internally at 30 fps constant, a few at 60fps constant, and that most displays update at 60 fps or so)
  7. TB introduce time jitter, which is far worse for gameplay than tiny lag which it SOMETIMES eliminates - but even that jitter is not quite noticeable.
  8. TB is bad for your laptop's battery, and ultimately for planet Earth (wastes electricity for no benefit whatsoever). I'm calling Greenpeace. TB will also result in higher temperatures and shorter lifespan of your hardware.

Just turn off TB, ok? If you got other non standard "optimizations" of the same kind, turn them off too. That will improve many other indie games, not just The Polynomial. For the big name titles, ATI itself turns off those features through game profile in the event of any problems. The Polynomial, however, is a indie game, and as such, has no 'profile' for it in the driver yet; you have to turn off incompatible features manually.

Sunday, October 17, 2010

ATI crash solution: "triple buffering" issue.

If you have recent ATI card and have trouble launching The Polynomial, check your driver options. Disable the "triple buffering" setting. It is not compatible with standard. I'll try to see if I can workaround in game, but of course the correct solution is for graphics card manufacturers to stick to the OpenGL standard.

Mac install issue: a workaround.

http://forums.steampowered.com/forums/showthread.php?p=17781780#post17781780
Originally Posted by Pob235
I have exactly the same issue. Fortunately I have a workaround that should work for now until the problem is solved, running the game manually, externally from Steam.

Using Finder, browse to your home directory. Next find the 'Library' folder and open it, then follow this route to find the game, opening each folder in succession.

'Application Support', 'Steam', 'SteamApps', 'common' and 'thepolynomial'.

Here you will find the application package 'Polynomial_osx'. Double click it to run the game!

Of course, time spent playing this way will probably not be logged by Steam so please do see it as a very temporary solution!

Thanks for finding and posting the workaround! Much appreciated.

Ahh, and by the way, I believe it would log time correctly if Steam itself is running. When developing, I usually launch my game from outside Steam, and the time is logged nonetheless, just as long as Steam client is running - i'm not entiely sure if that applies to Mac though as I were not paying attention, but either windows or mac does log time. Same goes for the Leaderboards.

Best Regards,

Dmytry.

GeForce 7 series - proper fix for testing.

Ok fellas I have a proper fix I need tested with GeForce 7 series cards.
Download this file:
http://dmytry.pandromeda.com/games/003_Waves.lua
and replace original 003_Waves.lua with it (in the data folder, typically c:/Program Files/Steam/steamapps/common/thepolynomial/data).

When you choose Waves visualizer (press next when on the Laser Show 2), it should lag badly for few seconds, then switch back to Laser Show 2 . (It appears to be impossible to run Waves on Geforce 7 at any speed. Waves moves all the points around to the music)

Geforce 7 series freeze on start workaround.

Hello everyone who's using GeForce 7 series graphics card,

I think the fix for your freeze on start problem will be available on monday.

Meanwhile you can work-around this problem. In the place whereever you have The Polynomial data files installed (c:/Program Files/Steam/steamapps/common/thepolynomial in a typical install), go to data/music_visualizer sub folder, and change file extension or delete 003_Waves.lua to disable this visualizer. The waves visualizer, for some reason, works extremely slowly on geforce 7 series hardware.

Alternatively you can go to home folder / Application Data/Polynomial , and create config.100.txt containing
game{
music_visualizer=2;
}
Do not select the Waves visualizer, and do not fly through rainbow coloured mesh wormhole.

Sorry for the inconvenience, and thank you for buying The Polynomial,

Dmytry.