- ATI itself recommends to turn off triple buffering if you experience any issues. I'm quoting directly: "However using Triple Buffering may cause problems for graphics cards with lower Video RAM, so disable this option if you’re experiencing problems such as mouse or input lag".
- When a big-name game gets those issues, ATI adds a "profile" to the driver to silently disable Triple Buffering for that game. Games use a wide variety of rendering techniques, and ATI's Triple Buffering implementation is known to be incompatible with many games; for those that are popular, it is silently disabled by the driver.
- It is not possible for the game itself to disable Triple Buffering (the driver does not provide a way to).
- While searching for any technical documentation it became apparent that ATI is far more interested in publishing marketing articles about benefits of TB than technical documentation. (fairly inaccurate articles, I must add, but this is normal for marketing)
- As a technical feature, TB is very unimportant, it's effect on the final images is minimal (when compared to plain vsync on). But as marketing buzzword, it is well utilized.
- TB's real purpose is to make framerates higher than display framerate appear to be useful somehow, as to provide perceived incentive to buy hardware which is over-specced for the games that their customer plays (i.e. to make gamers want their games at hundreds fps despite the fact that most games update internally at 30 fps constant, a few at 60fps constant, and that most displays update at 60 fps or so)
- TB introduce time jitter, which is far worse for gameplay than tiny lag which it SOMETIMES eliminates - but even that jitter is not quite noticeable.
- TB is bad for your laptop's battery, and ultimately for planet Earth (wastes electricity for no benefit whatsoever). I'm calling Greenpeace. TB will also result in higher temperatures and shorter lifespan of your hardware.
Just turn off TB, ok? If you got other non standard "optimizations" of the same kind, turn them off too. That will improve many other indie games, not just The Polynomial. For the big name titles, ATI itself turns off those features through game profile in the event of any problems. The Polynomial, however, is a indie game, and as such, has no 'profile' for it in the driver yet; you have to turn off incompatible features manually.