Minor middle of the month update.
Gameplay: now the screen "glitches" in the old-tv way when you're being hit while having low health (not just when dead). Now you'll know when to run for your life. The backstory is that electromagnetic shield is down, and enemy shots are actually hitting your ship, causing your onboard sensors and computer to glitch.
The "insane" gameplay is more insane now (it is actually really hard to get score above 1000 on insane).
Bugfixes: fixed some crashes on old graphics cards.
System, all platforms: Migrated from ALUT to ALURE, added ogg loader libraries (but not music yet).
OS X platform: Now includes latest OpenAL version in the bundle, all because Apple's software OpenAL is crashing randomly in mixer thread.
Force polygons of equilibrium structures
2 years ago