Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Wednesday, October 21, 2009

Polynomial Update (00f).

Update. A lot of extra functionality:
  • Music
  • Lua scripting for levels (not used for anything really impressive yet, but stay tuned)
  • Mostly different sounds (tell me if you like them or not)
  • Improved sound sliders (exponential rather than linear)
  • User interface improvements. Automatically toggles to editor mode when you select editor panel. Instant view when you toggle levels.
  • Lot of bugfixes.
  • Maybe some new bugs (report them!)
The music is here mostly for test. It's being worked on.

Sunday, June 28, 2009

Bugfix update.

The downloads have been updated.

Update contains mostly fixes and workarounds for crashes on old cards. It should display message blaming the card rather than crashing, and in some cases, even draw something nice at lower quality.
Other notable fix improves save image behaviour on some cards, and --nosound option for Arch Linux which got some weird sound issue for one of users.
Thanks to everyone who reported bugs!

So far, most of non-bugfix work is focussed on multi-player which doesn't work yet, and relevant features. I may add some single-player stuff sometime soon too, but I really would want to finish multi-player first - it seems there's more interest in multiplayer than in campaigns and other SP features. Furthermore it would make sense to design campaigns to prepare user for multiplayer.

Friday, June 5, 2009

New feature: real-time editing.

Real-time view while editing, and natural number adjustment (feels like turning a knob).
Due to be released soon - check my site on Friday evening (European time).





You either spin your scroll-wheel over parameter, or you right-drag and spin the mouse in circles around it. Really great for adjustments.

If any VJs are interested - I can develop a customized version that would work with standard MIDI knob or slider board. Contact me to discuss the details and/or pricing.